Aviassembly is a solo aircraft-building game with a transport campaign and a separate creative playground. This FAQ separates what you can use now from old roadmap promises, explains Workshop and save support, and identifies the update details that make older advice unreliable.
- What do I actually do in the campaign?
- Is this a finished game or an Early Access purchase?
- Can I build without campaign money?
- Does Workshop install custom parts?
- What happens after the main campaign?
- Are cloud saves and adjustable cameras available?
- Why does an older helicopter guide describe broken rotors differently?
- What should I check before buying or reporting a fault?
1. What do I actually do in the campaign?
Build an aircraft, carry cargo to complete missions, earn money and research parts that open up more demanding journeys. The official description makes fuel, mass, speed and cargo capacity competing design considerations. Think of a mission as a requirement to meet, rather than an invitation to add every part you own. The useful question is whether your current aircraft can complete the specific delivery, take off with that load and arrive with fuel remaining.
Sources: Steam store
2. Is this a finished game or an Early Access purchase?
The Steam listing still marks Aviassembly as Early Access on the check date. Its current listing gives November 12, 2026 as the planned full release. Earlier August targets were delayed, so do not read a historical roadmap as a list of already delivered features. Helicopters, design sharing and post-campaign jobs have their own published update notes. Buy on the basis of the present game if those systems interest you; treat any future launch date as a plan.
Sources: Steam store
3. Can I build without campaign money?
Yes. Creative mode supplies unlimited resources for experimental aircraft. It is a useful place to compare two layouts without turning every flight into a delivery. Keep the experiment narrow: test how a different engine behaves on an otherwise similar craft, or learn what a rotation joint does before incorporating one into a campaign machine. Creative freedom does not establish that a design will satisfy a particular cargo job; test that job configuration separately.
Sources: Steam store
4. Does Workshop install custom parts?
Update 8 introduced Steam Workshop sharing for aircraft designs. Subscribe to a design and use the Workshop tab in the load panel; the developer says a restart is not required to load subscribed planes. The same announcement explicitly keeps the scope on sharing designs, rather than maintaining a complex custom-parts mod ecosystem. If a guide promises downloadable new part types as a standard Workshop feature, check whether it is describing an old proposal instead.
Sources: Update 8
5. What happens after the main campaign?
Update 9 added randomly generated cargo quests at airports that previously ran out of jobs after campaign completion. The developer describes generation as experimental, so a surprising requirement is not proof that you missed a fixed story mission. Update 10 subsequently increased endless-mission rewards. Keep a proven transport design available for this stage and assess the cargo request before rebuilding; a generated job should be evaluated on its actual requirements.
Sources: Update 9
6. Are cloud saves and adjustable cameras available?
Update 10 added Steam Cloud save syncing, camera parts and additional controls for rotation joints. Cameras can be attached to an aircraft and switched during flight. Joints can have angle limits, rotation speed and optional return to their starting position. These are released additions rather than generic features assumed from another building game. Let Steam finish synchronization before switching computers, and retain a known-good saved design while experimenting with moving assemblies.
Sources: Update 10
7. Why does an older helicopter guide describe broken rotors differently?
Update 6 extended propeller collisions to aircraft parts as well as world objects. Update 7 then softened the penalty: blades can break partially, and an engine with all propellers broken still operates at 70 percent efficiency according to that announcement. That replaces the older all-or-nothing behavior. Leave physical room for rotors when planning a build, but do not infer exact clearance, safe collision speed or a guaranteed survival outcome from those notes.
Sources: Update 7
8. What should I check before buying or reporting a fault?
The Steam page lists Windows, English interface text and a single-player mode. Its minimum hardware section names 4 GB RAM, a GTX 970-class GPU and DirectX 11; those are store requirements, not a guarantee of a frame rate for every elaborate creation. For a report, record the game build, mode, whether a save predates a major update, and the smallest design that reproduces the issue. Community discussions are more useful when they receive a repeatable case instead of an unexplained crash report.
Sources: Steam store
| Question | Released answer |
|---|---|
| Sharing | Workshop aircraft designs, Update 8 |
| After campaign | Generated jobs, Update 9 |
| Saves and views | Steam Cloud and camera parts, Update 10 |
Start with the feature you need, then find its update note. An old roadmap and a current patch note answer different questions.
Related guides
Use the campaign for transport progression, Creative for experiments and Workshop for shared designs. Keep Early Access plans separate from released changes, especially when comparing old save behavior or rotor advice.
Sources checked October 11, 2026. Published facts are linked beside their explanations; testing and teamwork suggestions are editorial advice, not verified optimal builds.
Comment
No comments yet. Be the first to post one.