Guilty as Sock FAQ
Guilty as Sock FAQ

Update Datetime: 2026-10-26 13:27
FAQ / Common questions
Guilty as Sock! FAQ
How many people do we need, why are my buttons not working, can we use our own pictures as evidence, and the rest of what comes up in the first hour.

1 Before you play

Q. What is this game?
An online party game where players take courtroom roles as sock puppets and argue an absurd trial. One side accuses, one defends, a judge rules, and evidence cards get waved about in support of arguments that would never survive a real court.
Q. How many players do we need?
Check the room capacity shown in the current client rather than treating the number of role types as the player cap. Invite enough willing speakers to cover the active attorneys and judge, then assign the remaining roles to suit the group.
Q. Do we need voice chat?
Yes. The entire game is people talking to each other, and it is designed with voice as a requirement rather than an option. Text is not a substitute here in any meaningful sense.
Q. Is there single player?
No. It is an online multiplayer party game and there is nothing to do alone. Treat it the way you would treat a board game that needs a table of people.

2 Roles and controls

Q. My evidence buttons do nothing. Is it broken?
First check whether the judge has granted you the floor. A glowing green siren indicates that you have it. If controls still fail while it is your turn, that observation does not rule out a technical problem.
Q. What roles are there?
Judge, prosecutor, defense, witness, journalist, bailiff and jury, plus Plaintiff and Defendant added in version 2.0. Each has different tools; see the role guide for the newer party roles.
Q. Which role should a first-timer take?
Jury, if you would rather watch how it works before carrying a case. The jury verdict is advisory, so the role lets you participate and react without having to sustain an argument. Judge is the seat to avoid on a first game, since it sets the pace for everyone.
Q. Someone keeps muting me. Can they do that?
Yes, and it is a designed ability rather than griefing in itself. The judge stuns with the gavel and the bailiff can cuff, stun and mute, or turn a player into a bird. Whether it is funny or ruinous depends entirely on how often it is used, so it is worth agreeing as a group that mutes are punchlines rather than a standing policy.

3 Evidence and custom decks

Q. Where does evidence come from?
Prosecution and defense each hold a set of randomly selected evidence cards. You argue with whatever you were dealt, which is where most of the comedy comes from. The journalist can also introduce new evidence by publishing stories during the trial.
Q. Can we use our own images?
Yes. You can create a Custom Deck usable by either side, uploading square JPEG images and giving each card a short title and description. That is how a group gets its own running jokes into the courtroom as playable evidence.
Q. Should I make one deck or several?
Several, because what works depends on the seat you draw. A believable, forensic-looking set strengthens a case you want to argue straight, while a set of pure nonsense is better when your job is to derail. Having both lets you pick to suit the role.
Q. How many articles can the journalist publish?
The store still says up to three, but the April update announces infinite Breaking News. See the current-update section below for that discrepancy, and check your room settings before relying on a fixed limit. A timely headline is usually easier to work into the argument than a flood of unrelated stories.

4 Running a good session

Q. Our trials keep dragging. What do we do?
Use the bell. Prosecution and defense each have one to end their turn, and ending early keeps momentum far better than filling the time. A judge who moves the floor at a steady rhythm has the same effect.
Q. Nobody can finish a sentence. Is that normal?
Interrupting is part of the intended experience, but if it is constant the judge is not using the floor buttons. That is exactly what they exist for, and a judge who lets a side finish the argument it started makes everything land better.
Q. How do I make my evidence actually land?
Explain it. A card on its own is a picture, and the same card with one sentence of confident nonsense about why it proves guilt is the entire game. Playing evidence silently is the most common way a good card is wasted.
Q. What makes a good defendant and charge?
Something specific. The prosecutor sets the name, face and crime at the start, and that choice frames everything after it. A precise and slightly ridiculous accusation gives everyone material to build on, while a generic one leaves the table with nothing to grip.

5 Content and length

Q. Is there any progression?
There are 31 Steam achievements and cosmetic rewards introduced through updates. The courtroom loop is not described as a combat-stat upgrade ladder. See the update notes below for the difference between appearance unlocks and dated event rewards.
Q. How long is a session?
It varies, because a trial lasts as long as the group keeps it going. There are no timers forcing a pace, so the length of an evening is set by how many cases you feel like running rather than by the game.
Q. Is there a difficulty setting?
No. Nothing scales and nothing gets harder. The challenge, such as it is, comes from other players rather than from the game.
Q. Who made it and how is it received?
Developed and published by Demon Max, released on 29 May 2025. Steam reception is very positive across several thousand reviews, and recent reviews have stayed in the same territory.

Current updates and conflicting article limits

The 9 April 2026 announcement adds infinite evidence and infinite Breaking News, alongside a courtroom and cosmetics. However, the current Steam store description still gives the Journalist a three-article limit. Those official descriptions do not match, so this FAQ does not promise one fixed limit for every room or version. Check the active room controls before agreeing on a format.

Cosmetic unlocks also mean that saying there is no progression of any kind is too broad. The December 2025 calendar distributed appearance rewards, and a later notice extended that event to 31 December 2025. That dated event is not evidence that its rewards can still be claimed today, nor does it establish a combat-stat upgrade ladder.

The current store supports Japanese interface text and subtitles, with full audio listed only for English. That language table is separate from what people say in live voice chat. The developer also recommends playing with people you trust because sessions contain player-created material; choose a private group if you want control over the tone.

Sources: April changes, dated calendar and language update, calendar extension, current official store. Checked 26 October 2026.

Summary

Voice chat is a requirement rather than an option, and the number that matters is how many people will speak rather than how many are in the lobby. If your evidence buttons seem dead, look for the green siren, because documents only work while the judge has granted you the floor. Cosmetic rewards exist, but a good trial still depends on the group and setup.

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