1 What is it
A cooking and restaurant management game built around wraps. You chop, grill and serve, running your own shop and keeping impatient customers satisfied while orders pile up.
The specific food matters to the flavour of it. The store describes sizzling skewers and perfectly wrapped lavash, along with slicing meats and perfecting sauces, so the setting is closer to a kebab and wrap shop than to a generic kitchen.
2 How many players
Up to six, cooperatively. The feature list confirms single player, multiplayer, co-op and online co-op, so both solo and group play are properly supported rather than one being an afterthought.
| Group size | What changes |
|---|---|
| Solo | You do every station yourself, which makes the rush the whole challenge |
| Two or three | Roles split naturally between grill, prep and counter |
| Four to six | Communication becomes the bottleneck rather than cooking speed |
3 Is there a competitive mode
The description says you can co-op with friends to run a smooth kitchen or challenge them to see who is the true wrap master, which reads like a versus option.
If a genuine versus mode is the reason you would buy it, that is worth confirming before purchase rather than assuming.
4 The progression loop
You start with a small, humble shop and gain prestige, which unlocks new ingredients, decorations and special customers.
| Unlocked by prestige | Effect |
|---|---|
| New ingredients | More complex orders, and more preparation steps to juggle |
| Special customers | Food critics and VIP guests are named specifically |
| Decoration and upgrades | Authentic and modern decors, fancy counters, flashy interiors |
| New floors | The shop physically grows rather than only improving in numbers |
Customisation is given equal weight to cooking in the description, so a meaningful part of the game is arranging a restaurant rather than only running one.
5 Adjustable difficulty
Adjustable difficulty appears in the feature list, which is genuinely important in this genre. Time pressure cooking games are notorious for being unenjoyable to players who want the shop building without the panic.
It also matters for mixed groups. Six players of very different speeds can share a kitchen far more happily when the customer pressure can be tuned down.
Custom volume controls are also listed, which is welcome in a game whose defining sound is a busy kitchen.
6 Achievements and languages
There are 26 achievements, which is a substantial list for a cooking game and suggests a spread across shop milestones, customer types and cooking tasks.
Twenty languages are supported, including Japanese, Korean, both Chinese scripts, Thai, Ukrainian, Azerbaijani, Kazakh, Romanian and Hungarian. That is a very wide net, and it fits a game whose subject matter travels well across regions.
7 Price and publisher
| Item | Detail |
|---|---|
| Released | 29 May 2025, not Early Access |
| List price | USD 14.99. Check the store for current discounts |
| Developers | Broken Lyre Entertainment and Wendigo Games |
| Publisher | PlayWay S.A. |
PlayWay publishes a very large catalogue of simulation games, which is useful context: the format, interface conventions and scope will feel familiar if you have played others from that stable.
8 The processor rows do not line up
Quoted exactly as the store gives them.
| Component | Minimum | Recommended |
|---|---|---|
| Processor | i7 6700k or Ryzen 5 1500X | i5-8700k or Ryzen 5 3600X or greater |
| Memory | 8 GB | 16 GB |
| Graphics | GTX 1060 with 6 GB or equivalent | RTX 2070 with 8 GB or equivalent |
| Storage | 5 GB, with an SSD recommended | 5 GB, with an SSD recommended |
The processor row has two problems and we are quoting rather than correcting. The 8700K is an i7 part rather than an i5, so the recommended entry names a tier that does not match the model number. And taken at face value the minimum asks for an i7 while the recommended asks for an i5, which is the wrong way round.
The memory and graphics rows behave normally and are the useful ones. Read those, and treat the processor entries as a naming error rather than as guidance.
A finished cooking and shop management game at USD 14.99 for one to six players, built around wraps, skewers and lavash. Prestige unlocks ingredients, decorations, new floors and special customers such as food critics and VIP guests, and adjustable difficulty makes it workable for mixed groups. Twenty languages and 26 achievements, published by PlayWay. The description mentions challenging friends while the feature list contains no versus mode, and the processor requirements name an i7 as the minimum against an i5 as the recommended.
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