Everything is Crab Pressure, Genetics and Achievements
Everything is Crab Pressure, Genetics and Achievements

Update Datetime: 2026-09-14 09:45
PROGRESSION
Everything is Crab Pressure, Genetics and Achievements
What to aim for after your first win: the Pressure ladder, Genetics, challenges, and all 40 achievements grouped by how you earn them.
Top Pressure
20
Most wins
200
Damage peak
50,000
Achievements
40

After the first win, Everything is Crab turns into a long climb. The achievement list is the clearest map of what that climb involves, from winning at every Pressure level to deliberately strange runs where you never deal or take damage. Achievement names and conditions on this page are from the official Steam list, and explanations of Pressure and Genetics draw on reviews at TheGamer and DualShockers.

1 Climbing the Pressure ladder

Pressure is the main difficulty setting. The achievements mark the bottom and top rungs, a Pressure 1 win and a Pressure 20 win, and reviewers describe each level as strengthening enemies and bosses. TheGamer reached Pressure 10 and described the game as roughly two or three times harder than at the start, about halfway up the scale. DualShockers adds that the rewards for climbing show diminishing returns.

Climb steadily, not in leaps
Each win unlocks the next step and usually more Genetics. Skipping ahead before your Genetics pool has grown makes the jump feel much steeper than it is.

There is also Extinction, with an achievement for beating Extinction 5, and the store describes endless runs that remove the timer once you have proven your survival skills.

2 Genetics

The store describes Genetics as starting characters that can be combined into endless starting combinations. DualShockers reports that they unlock by clearing Pressure levels and milestones, and that after Pressure 1 you choose two from a random set of three at the start of each run. It also warns that some Genetics are much weaker than others.

AchievementRequirement
Full CastUnlock all Genetics
CompleteComplete Pressure 20 with all Genetics
Full HouseDiscover all the animals in the Bestiary

3 Challenges

Challenge scenarios change the rules of a run. Rogueliker names Dry Age, a desert challenge that demands heat resistance, and Amnesia, which hides the effects of evolutions before you pick them. The publisher also mentions surviving an Ice Age as an example. Three achievements cover challenges: beat all of them, finalise one by beating it with all Genetics, and finalise all of them the same way.

✕ Harder than needed
  • Starting challenges before learning biomes
  • Using your usual build in Amnesia
  • Ignoring the rule the challenge is built on
◯ Easier path
  • Learn each biome in normal runs first
  • Memorise evolution effects before Amnesia
  • Build around the challenge rule from level one

4 Progress and completion achievements

AchievementRequirement
Weeeee back!Complete the tutorial
Selective Pressure 1 / 20Win a Pressure 1 run / a Pressure 20 run
Win / Winner / WinnestWin 10 / 50 / 200 Pressure or Challenge runs
Extinction 5Beat Extinction 5
Challengedn'tBeat all Challenges
Gilded / Really?Finalise one Challenge / all Challenges with all Genetics
I know it's my destiny / Gotta catch them allWitness 5 / 15 different shiny enemies
I wanna be the very bestDefeat a Shiny animal

The 200 win achievement is by far the longest. At around twenty minutes a run, it represents well over sixty hours of winning runs alone, so let it arrive naturally rather than grinding for it.

5 Build and stat achievements

Several achievements ask you to push one stat to an extreme in a single run. Each is really a request to build around one idea.

AchievementRequirement in one run
Brute / Bruter / BrutestDeal 20,000 / 35,000 / 50,000 damage
UltrabonkDeal 500 or more damage with a single hit
Chonkers / DechonkedReach 200% Size / shrink to 40% Size
You Show SpeedReach Speed 12 or higher
DodgyReach 75% Dodge
FrensHave 12 charmed allies at the same time
100 coatsUse Moulting 10 times
The CrabtainReach Carcinisation 10
PickyReroll 100 times (not limited to one run)

6 Trick achievements

These ask for something specific rather than something big. Most are easiest on low Pressure.

AchievementRequirement
Ole! / OpportunisticHit a charging Crabtaur / kill it by crashing it into an obstacle
Bullseye / Mountain ManKill a regular boss with a stone / deal over 200 damage with a stone
In a rush+ / Carcinise thisDefeat a boss in under 5 seconds / the Final Boss in under 15 seconds
It was a dinosaurHave the Final Boss die to the Cataclysm Event
Not even yourselfBe your own Main Predator
RebelliousHave a charmed Crawlee kill Clawdia
DoveWin a run without dealing any damage
Can't touch thisComplete a run without taking any damage
ZenBeat a run without dealing or taking any damage
✓
Zen covers two at once A run with no damage dealt or taken also satisfies Dove and Can't touch this, so if you plan to attempt Zen, there is no need to do the other two separately. Charmed allies and environmental kills are the obvious tools for a run in which you never hit anything yourself.

7 A sensible order

1
Learn
Tutorial, a Pressure 1 win, and the Crabtaur and stone tricks while bosses are weak.
2
Specialise
Themed runs for size, speed, dodge, charm and damage totals, plus Zen on low Pressure.
3
Climb
Work up the Pressure ladder, unlock Genetics and clear each challenge once.
4
Master
Pressure 20 with all Genetics, all challenges finalised, and the long win counts.
Summary

Everything is Crab has 40 achievements. The spine is the Pressure ladder from 1 to 20, which unlocks Genetics that you combine at the start of runs, plus challenges such as Dry Age and Amnesia and an Extinction mode. Stat achievements ask for extremes like 50,000 damage, 200 percent size or 12 charmed allies in one run, while trick achievements reward using the Crabtaur charge, stones and the Cataclysm Event. A Zen run also earns Dove and Can't touch this, and the 200 win count is a long term goal.

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