After the first win, Everything is Crab turns into a long climb. The achievement list is the clearest map of what that climb involves, from winning at every Pressure level to deliberately strange runs where you never deal or take damage. Achievement names and conditions on this page are from the official Steam list, and explanations of Pressure and Genetics draw on reviews at TheGamer and DualShockers.
1 Climbing the Pressure ladder
Pressure is the main difficulty setting. The achievements mark the bottom and top rungs, a Pressure 1 win and a Pressure 20 win, and reviewers describe each level as strengthening enemies and bosses. TheGamer reached Pressure 10 and described the game as roughly two or three times harder than at the start, about halfway up the scale. DualShockers adds that the rewards for climbing show diminishing returns.
There is also Extinction, with an achievement for beating Extinction 5, and the store describes endless runs that remove the timer once you have proven your survival skills.
2 Genetics
The store describes Genetics as starting characters that can be combined into endless starting combinations. DualShockers reports that they unlock by clearing Pressure levels and milestones, and that after Pressure 1 you choose two from a random set of three at the start of each run. It also warns that some Genetics are much weaker than others.
| Achievement | Requirement |
|---|---|
| Full Cast | Unlock all Genetics |
| Complete | Complete Pressure 20 with all Genetics |
| Full House | Discover all the animals in the Bestiary |
3 Challenges
Challenge scenarios change the rules of a run. Rogueliker names Dry Age, a desert challenge that demands heat resistance, and Amnesia, which hides the effects of evolutions before you pick them. The publisher also mentions surviving an Ice Age as an example. Three achievements cover challenges: beat all of them, finalise one by beating it with all Genetics, and finalise all of them the same way.
4 Progress and completion achievements
| Achievement | Requirement |
|---|---|
| Weeeee back! | Complete the tutorial |
| Selective Pressure 1 / 20 | Win a Pressure 1 run / a Pressure 20 run |
| Win / Winner / Winnest | Win 10 / 50 / 200 Pressure or Challenge runs |
| Extinction 5 | Beat Extinction 5 |
| Challengedn't | Beat all Challenges |
| Gilded / Really? | Finalise one Challenge / all Challenges with all Genetics |
| I know it's my destiny / Gotta catch them all | Witness 5 / 15 different shiny enemies |
| I wanna be the very best | Defeat a Shiny animal |
The 200 win achievement is by far the longest. At around twenty minutes a run, it represents well over sixty hours of winning runs alone, so let it arrive naturally rather than grinding for it.
5 Build and stat achievements
Several achievements ask you to push one stat to an extreme in a single run. Each is really a request to build around one idea.
| Achievement | Requirement in one run |
|---|---|
| Brute / Bruter / Brutest | Deal 20,000 / 35,000 / 50,000 damage |
| Ultrabonk | Deal 500 or more damage with a single hit |
| Chonkers / Dechonked | Reach 200% Size / shrink to 40% Size |
| You Show Speed | Reach Speed 12 or higher |
| Dodgy | Reach 75% Dodge |
| Frens | Have 12 charmed allies at the same time |
| 100 coats | Use Moulting 10 times |
| The Crabtain | Reach Carcinisation 10 |
| Picky | Reroll 100 times (not limited to one run) |
6 Trick achievements
These ask for something specific rather than something big. Most are easiest on low Pressure.
| Achievement | Requirement |
|---|---|
| Ole! / Opportunistic | Hit a charging Crabtaur / kill it by crashing it into an obstacle |
| Bullseye / Mountain Man | Kill a regular boss with a stone / deal over 200 damage with a stone |
| In a rush+ / Carcinise this | Defeat a boss in under 5 seconds / the Final Boss in under 15 seconds |
| It was a dinosaur | Have the Final Boss die to the Cataclysm Event |
| Not even yourself | Be your own Main Predator |
| Rebellious | Have a charmed Crawlee kill Clawdia |
| Dove | Win a run without dealing any damage |
| Can't touch this | Complete a run without taking any damage |
| Zen | Beat a run without dealing or taking any damage |
7 A sensible order
Tutorial, a Pressure 1 win, and the Crabtaur and stone tricks while bosses are weak.
Themed runs for size, speed, dodge, charm and damage totals, plus Zen on low Pressure.
Work up the Pressure ladder, unlock Genetics and clear each challenge once.
Pressure 20 with all Genetics, all challenges finalised, and the long win counts.
Everything is Crab has 40 achievements. The spine is the Pressure ladder from 1 to 20, which unlocks Genetics that you combine at the start of runs, plus challenges such as Dry Age and Amnesia and an Extinction mode. Stat achievements ask for extremes like 50,000 damage, 200 percent size or 12 charmed allies in one run, while trick achievements reward using the Crabtaur charge, stones and the Cataclysm Event. A Zen run also earns Dove and Can't touch this, and the 200 win count is a long term goal.
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