Displacement
Enemy moves are telegraphed one turn before they occur, allowing the player to act upon the enemy's plans. Because the game focuses on displacement, this means that much of the tactics comes from displacing units to avoid damage or redirect damage to other units. The enemy does not readjust its attack after displacement, so its possible to make an enemy accidentally attack its own friendly unit through displacement.Undo/Redo
To encourage experimentation and discovery, any move/engagement can be undone or redone as the player sees fit. You can undo an entire round of combat if you find you've made a mistake.Lore
Not implemented yet -- Each card has its own description written in the perspective of The Witch. These descriptions give insight into the world of A Witch's Game, a post-apocalyptic world set after the 1980s but oddly themed as medieval. Some descriptions are poetic expressions of the witch's character, while other descriptions reveal history about the world.Hex Combat
Combat takes place on a hexagonal grid which adds more complexity to combat while also allowing for more attack vectors. For displacement, this also means there are more opportunities to move a unit in six directions.Minimum:
- OS: Windows 10 or later
- Processor: Intel Core i3 / AMD Ryzen 3 3200G / Equivalent
- Memory: 1 GB RAM
- Graphics: Integrated graphics with Vulkan support
- DirectX: Version 11
- Storage: 500 MB available space
Recommended:
- OS: Windows 10 or later
- Processor: Intel Core i5 / AMD Ryzen 5 1600 / Equivalent
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / AMD Radeon RX 560 / Equivalent
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX-compatible sound card
【Windows】: 〇【Mac】: ×【Linux】: ×