Key Features:
- 3D Top-Down hardcore zombie stealth game.
- Run away from zombies, fight them, distract throwing cans, fool them switching light, barricade doors - there are always many ways to go through the level .
- Explore dark levels with different lighting.
- A thrilling storyline, multiple characters to play.
To go through level, you need to find key and get to exit door.
This is usually not so easy! :)
IMPORTANT:
This is a puzzle game, not Kill 'Em All, weapons added just to give player a chance to free himself when he made an error. Every level can be completed without fighting (see Walkthroughs on Youtube), player just need to think a little and try the alternative way. Every level can be completed in many ways - throwing cans, switch on/off light, drive zombie to food, etc. In few levels zombie have the key and you need to kill him, but his health reduced to make kill easy.
Hints:
1) Standard hearing radius of zombie is equal to the distance to which the zombie sees. This value is multiplied by the noise volume that you produced = whether zombie will hear you or not. Noise volume can be determined intuitively or on the noise bar on the left. For example, when running in flip-flops, the volume is 1.1. When walking - 0.55. Running in sneakers - 0.9, walking - 0.45. Gunshot noise volume of shotgun is 5.0, revolver - 4.0, with a silencer 1.66 and 1.33 accordingly. The volume of moving furniture depends on its size and weight. Well and so on.
2) All zombies have the following states:
- Patrolling hunting territory, which he considers his own, on the repeating route (slow walking);
- Wandering without a goal (slow walking);
- Moving to the place of the heard sound, to check what it was (walking);
- Chasing the prey when the zombie sees it (running);
- Moving to food if the zombie sees it and he is hungry (walking);
- The process of devouring food (on the spot, seeing and hearing radius decreases greatly);
- Hibernation (just stands still). All zombies in the dark hibernate, if the zombie does not have some light, e.g. a flashlight on the helmet (but they see player's flashlight and still go to sounds!). Occasionally, some zombies hibernate even in the light, if their brain is too damaged;
- Attacking human or obstacle - door or furniture;
- Temporarily knocked down by heavy hit;
- Died, again, but now forever :)
Minimum:
- OS *: Windows 7 32-bit
- Processor: 2GHz
- Memory: 4 GB RAM
- Graphics: Any
- Storage: 300 MB available space
【Windows】: 〇【Mac】: ×【Linux】: ×