Q What kind of farming game is it
A side-scrolling pixel art farming simulation set after an apocalypse. You play a young scavenger who stumbles onto a settlement called Doloc Town and builds a farm from nothing.
The structural twist is that the farm grows upward rather than outward. You stack platforms and build your home level by level, climbing and jumping between them to make more space for crops and for everything else.
Around that sit the usual pillars of the genre done properly: gathering, farming, building, fishing and ranching, plus townsfolk to befriend and seasonal festivals. It is single-player.
Q What does the weather actually do
It is a system rather than scenery, and it cuts both ways. Acid rain erodes crops, scorching heat bakes the earth, and thunderstorms arrive one after another.
There is also a longer arc to it. Restoring the environment piece by piece drives the extreme weather back, so the climate itself is something you change over the course of the game.
Q How long does it last
The developers state more than 30 hours of core gameplay and over 100 hours of additional content. For a USD 19.99 farming sim that is a substantial figure, and the breakdown into core and additional is a useful signal.
There are 80 achievements, and the game carries a Metacritic score of 78. Steam Workshop support is listed, which usually means the tail of the game is extended by community content as well.
Q Accessibility and comfort options
This is worth calling out because the feature list is unusually full for a small release. Four separate accessibility entries are listed.
| Option | Who it helps |
|---|---|
| Camera Comfort | Players sensitive to motion |
| Color Alternatives | Players who cannot rely on colour alone |
| Custom Volume Controls | Anyone who needs separate audio channels |
| Playable without Timed Input | Players who cannot act under a timer |
The last of those matters most in a game with weather events and a drone companion, because it means nothing here requires you to react within a fixed window.
Q Requirements, languages and extras
The published minimum is Windows 10, a Core i3-6100, 8 GB of RAM, a GeForce GTX 460, DirectX 11 and 2 GB of storage. No recommended column is given, which is itself a sign that the game does not scale up demandingly.
Windows only, with no Mac or Linux build listed. Controller support is partial rather than full, with DualShock and DualSense handling listed. Steam Cloud saves are supported and two pieces of downloadable content are published.
Nine interface languages are listed, including Japanese, Korean, Simplified and Traditional Chinese, French, German, Brazilian Portuguese and Russian. Released 5 August 2026 by RedSaw Games Studio, published by Logoi Games and Pathea Games.
A USD 19.99 side-scrolling pixel art farming sim for Windows, set after an apocalypse, where the farm is built vertically by stacking platforms. Extreme weather damages crops but can also be harnessed: lightning powers the farm and rain irrigates it, and restoring the environment pushes the weather back. Over 30 hours of core content plus more than 100 hours beyond it, 80 achievements, a 2 GB install, and four separate accessibility options including play without timed input.
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