Keep on Mining! FAQ
Keep on Mining! FAQ

Update Datetime: 2026-09-06 22:11
FAQ
Keep on Mining! FAQ
A five dollar incremental game about hovering over rocks. What the systems are and whether it idles.

1 What is Keep on Mining!

EagleEye Games describes it as a simple incremental game. You mine rocks, the rocks drop ores, the ores become bars, and the bars pay for upgrades that let you mine more rocks.

The whole appeal is that the loop is honest about itself. There is no story, no world and no pretence. There is a number, and there are systems for making the number go up faster.

2 How you actually mine

You hover your cursor over rocks and they are mined automatically. Any rock inside the mining area spawns pickaxes that mine for you, so your cursor is really a targeting tool rather than a hammer.

That design choice matters because it removes clicking entirely. A mouse only option and playable without timed input are both listed, which makes this an unusually low effort game to have open.

3 The four progression systems

SystemWhat it does
Skill treeSpend material bars on upgrades that permanently boost your stats
Pickaxe craftingUse different materials to craft new pickaxes, each with better stats
Talent cardsEach level up gives a talent point. Spend it to reveal three random cards and keep one
The MineOnce unlocked, it mines rocks and instantly crafts bars automatically

Four systems is a lot for a game at this price, and they interlock rather than sitting side by side.

4 Does it idle

Eventually. The Mine is described by the developer as the idle mechanic of the game, and it arrives once you unlock it rather than at the start.

Active first, idle later
If you are buying it specifically as something to leave running, note that the idle layer is an unlock rather than the starting state. The early game wants your cursor.

5 The talent card trade-off

This is the one genuinely interesting decision in the game, and the store states it plainly: choosing a card increases the talent level, but also increases rock health.

In other words every upgrade you take also makes the world harder. That turns what would be a straight power curve into a balancing act, and it is the reason this is more than a number that rises on its own.

6 Price, languages and achievements

ItemDetail
Released30 July 2025
List priceUSD 4.99. It has been discounted since launch
Developer and publisherEagleEye Games
Achievements22, with Steam Cloud
LanguagesEleven, including English, Japanese, Korean and Chinese

Single player only, with no in-app purchases listed. For an incremental game that last point is worth checking, and here the answer is clean.

7 System requirements

About as light as a Steam game gets. Windows 10 or later, a 2GHz processor, 2 GB of memory, any graphics card, and 400 MB of storage.

No recommended tier is listed, which for a game this small is reasonable rather than an omission. It will run on anything, including a work laptop.

8 Who this suits

Good fit ifPoor fit if
You enjoy watching systems compoundYou want narrative or characters
You want something cheap to keep in a second windowYou expect it to idle from the first minute
You like build decisions with a downside attachedYou want depth beyond a handful of systems
Summary

A five dollar incremental game where hovering over rocks mines them and rocks inside the mining area spawn pickaxes that work for you. Progress runs through a skill tree paid for in bars, crafted pickaxes, talent cards drawn three at a time, and The Mine, which is the idle layer and must be unlocked. Every talent card taken also raises rock health, which is the central tension. Single player, 22 achievements, eleven languages, no in-app purchases, and it runs on almost anything.

Comment

No comments yet. Be the first to post one.


Note Do not post abuse, off-site solicitation or illegal information.
None
Attached image preview