1 What is it
An idle zoo builder with one distinctive idea: you record sounds through a microphone and those recordings become the animal calls. The developer describes the result as a zoo found nowhere else, because nobody else has your voice.
The examples given are direct: roar like a lion, quack like a duck, baa like a sheep, or squawk like a penguin. Every animal cry can be made with your own voice.
2 You need a microphone
We are reporting that as it stands rather than assuming either way. The description makes the requirement unambiguous even though the feature list does not carry it, so treat a working microphone as mandatory.
A laptop built in microphone or any headset will do. This is not a game that needs recording quality, it needs a way to make noise into the computer.
3 How the idle loop works
The economy is described in one sentence: whenever the animals cry, your voice echoes and income builds up, and that income adopts new animals.
| Step | What happens |
|---|---|
| Record a voice | Your sound becomes that animal cry |
| The animal cries | Income is generated. This is the whole earning mechanism |
| Adopt another animal | More animals means more cries means more income |
| Leave it running | The developer says it can be enjoyed simply by leaving it idle |
That is a classic idle structure with an unusual input. The interesting consequence is that your zoo gets louder in your own voice as it grows.
4 What you actually do
Beyond recording and waiting, the listed activities are adopting animals, giving them names, and expanding the collection into a larger and livelier zoo.
The developer is clear about the intended feeling: no complicated controls, no competition, no pressure to optimise, and what they describe as cozy and gentle healing. If you want an optimisation puzzle, this is deliberately not one.
5 There is one achievement
The achievement count is one. Steam Achievements are supported as a feature, and the list contains a single entry.
For a cozy idle game with no competitive element this is consistent rather than surprising, but it is worth knowing if achievements are part of how you choose games. There is no completion checklist here.
6 Where do the recordings live
This is a fair question for any game that records your voice, and the honest answer is that the store page does not say.
What the store does confirm is that Steam Cloud is supported and that you can save at any time. Whether the audio itself is part of a cloud synchronised save, or stays only on your machine, is not stated either way.
7 Price, languages and features
| Item | Detail |
|---|---|
| Released | 26 September 2025, not Early Access |
| List price | USD 2.99 |
| Developer and publisher | TRUSO, self published |
| Languages | Fifteen, including Japanese, Korean, Thai, Indonesian and both Chinese scripts |
| Features | Save anytime, custom volume controls, Steam Cloud, Family Sharing |
Fifteen languages on a three dollar indie game is unusually generous, and it suggests the developer expected an international audience for something that needs very little text to enjoy.
8 Requirements, and who it suits
The minimum specification is modest and internally consistent, which after several store pages full of contradictions is worth noting positively.
| Component | Minimum |
|---|---|
| Operating system | Windows 7 or later, 64 bit |
| Processor and memory | Core i3 with 2 GB of memory |
| Graphics | Intel HD Graphics 4000 or better, DirectX 10 |
| Storage | 300 MB |
| Good fit if | Poor fit if |
|---|---|
| You want something gentle running in a window | You have no microphone |
| The voice idea makes you smile | You cannot make noise where you play |
| You have children who would enjoy recording | You want depth, optimisation or achievements |
A three dollar cozy idle zoo game where you record animal cries with your own microphone, and each cry generates income that adopts more animals. A working microphone is effectively required even though the store feature list does not mention audio input. Fifteen languages, save anytime, Steam Cloud and custom volume controls are supported, with exactly one achievement and no competitive or optimisation element by design. The store does not say whether recordings are stored locally or synchronised, so record animal noises and nothing else.
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