Ship, Inc. After Hours and Achievements
Ship, Inc. After Hours and Achievements

Update Datetime: 2026-09-14 12:25
AFTER HOURS
Ship, Inc. After Hours and Achievements
What to do with your wages, the choice between honesty and side income, the minigames, and all 48 achievements grouped by goal.
Goal
Buy the house
Longest run
3 months
Hidden
9
Achievements
48

The job is only half of Ship, Inc. After your shift you manage money, decide how honest to be, and fill time with small distractions, and the achievement list tracks all of it. This page explains the after hours side and groups the official Steam achievement list by goal. Nine achievements hide their descriptions; they are listed by name only. Town details come from reviews at The Geekly Grind and Joystick Diaries.

1 Bills, bank and the house

Joystick Diaries describes paying rent and bills at the bank, and The Geekly Grind reports that three unpaid bills end the game. Savings in the bank earn interest. The Geekly Grind describes a goal of saving 100,000 for a home, and the achievement The End? is for buying the house.

AchievementRequirement
This is not financial adviceEarn bank interest for the first time
Maybe it actually is financial advice?Earn interest for 10 days
The InvestorEarn interest for 30 days
PunctualMiss no payments for 15 days
The End?Buy the house
Bank early
Interest rewards money left in the bank over time, and two achievements count days of interest. Keep a bill buffer, then bank the rest from the first week.

2 Upgrades and companies

The store describes earning money to improve your workspace, increase storage and unlock better tools. Joystick Diaries adds passive perks from the law office. The achievement list also tracks companies you ship for: Global Partner for unlocking all of them, and Top of the Supply Chain for maxing every company level. Fully Stocked is for buying every upgrade.

Trophies
Shelf Space for 1, It's Getting Shiny for 5, Full House for all.
Supplies
Inventory full for maxing stickers, boxes, peanuts, tape and bubble wrap.
Style
Colorful Beans, Life in Color and Sticker Collector.

3 Honesty or side income

Reviews describe a moral thread. Emmanessy mentions choosing whether to steal from work for extra money or report suspicious packages to the police, and Joystick Diaries describes a shady character in an alley offering another route for items. The achievement list tracks the selling side: Well; Nobody Was Using It for one stolen item sold, Side Hustle for 10 and King of the Streets for 25.

✕ What we could not confirm
  • Whether stealing has lasting consequences
  • Whether reporting changes the ending
◯ What reviewers saw
  • The Geekly Grind shipped uranium with no consequence
  • It did not see similar events recur

4 Minigames and small pleasures

ActivityAchievements
Bubble pop gameASMR (1), The Bubble Popper (10), The Actual Game (25)
Vending machine drinksI'm Thirsty (1), Regular (10), Getting Hyper (25)
Cleaning itemsAm I getting paid for this? (1), I am getting paid for this. (10), Second Job (50), I like this job more (100)

Emmanessy describes the bubble popping as an ASMR style break, and it is also listed at a minigame booth in town by The Geekly Grind.

5 Work milestones

1
Days worked
Clocked In (day 1), Seasoned Sorter (day 10), Logistics Veteran (month 1), Warehouse Warden (month 3).
2
Orders sent correctly
Rookie Dispatcher (10), Apprentice Packer (50), Prime Specialist (100), Master of the Cardboard Boxes (500).
3
Firsts
Beep Beep (first truck), The Technician (first repair), It Just Hit Me (buy a supply while working).

6 Hidden achievements

Nine achievements have no description on Steam: Sponsored, Meet Limon, Local Head, Found Him, No Stonks, Return to Sender, Leave the tree alone!, Oh that's what it means! and Admiral of Trucks. Their names suggest events and discoveries, and Emmanessy mentions a cat that gets in the way while you work, but none of our sources explain the conditions, so the safest approach is to explore town and interact with anything unusual.

✓
Play past the house The End? has a question mark, and Warehouse Warden asks for three months of work. Keep playing after buying the house if you are chasing the full list.
Summary

After work in Ship, Inc. you pay bills at the bank, earn interest on savings and work toward buying the house, while three unpaid bills end the game. Upgrades, law office perks, companies and trophies track progress. Selling stolen items has its own achievements, though reviewers saw little consequence either way. Bubble popping, vending machine drinks and cleaning items each have ladders, work milestones run to three months and 500 correct orders, and nine hidden achievements reward exploring town.

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