The Mound Beginner Guide
The Mound Beginner Guide

Update Datetime: 2026-09-14 23:13
BEGINNER GUIDE
The Mound Beginner Guide
How to prepare on the galleon, make the most of random gear, keep the group together, tell real allies from fakes, avoid needless fights and bring back enough treasure.
Base
The galleon
Sanity meter
Hidden
Voice chat
Spatial
Loot carried over
None

Every reviewer agrees on one thing about The Mound: the game explains itself poorly. DualShockers called the onboarding weak, and GamingBolt found the short solo prologue a strange introduction. This guide gathers what the store, DualShockers, GamingBolt and Game8 each worked out, and uses the official achievement list to confirm names. It sticks to what those sources describe, because in a game about deception, a confident wrong tip is worse than none. For buying questions, see the FAQ page.

1 Prepare on the galleon

Every expedition starts aboard the galleon. The store says you sign a contract with the captain, who gives you gear in exchange for the treasure you bring back, then split weapons and equipment among the party and choose which area of the jungle to explore. GamingBolt adds that each contract comes with its own weather, time of day and modifiers.

Read the contract
Night and bad weather make a dangerous place harder still. Start with the mildest conditions on offer.
Split gear on purpose
Give ranged weapons to steady shooters and keep someone ready to revive.
Use the vendor
GamingBolt says tokens buy torches, medallions, maps and weapon upgrades.

2 Make random gear work

GamingBolt reports randomized gear before each mission, such as flintlock pistols, rapiers and bows. Game8 warns that ammunition is scarce and that melee weapons have frail durability, short range and low damage.

Weapon typeWhat reviewers found
BowsOutperform firearms, and arrows can often be recovered (GamingBolt)
FirearmsPowerful but ammunition does not come back; save shots for emergencies
MeleeBreaks easily and hits weakly (Game8); a last resort, not a plan

Headshots matter. The achievement list tracks 50 headshots on Y'm-bhi creatures and a kill with a spear headshot, so aiming for the head is clearly how the game wants you to deal with them.

3 Stay together

Game8 explains that players must stay together or succumb to hallucinations, and that the sanity level is never displayed. GamingBolt adds that the effects grow stranger the longer a mission runs. Two habits follow directly from that.

Move as a group and keep expeditions short
Splitting up to cover ground speeds loot collection but invites madness. Agree on a turnaround point before you land, and head back to the cart when strange things start happening rather than pushing one more area.

4 Is that really your teammate

DualShockers and GamingBolt both describe creatures that impersonate teammates, and GamingBolt describes corrupted allies turning into AI-controlled enemies. GamingBolt says the main way to tell them apart is proximity voice chat, since the gesture wheel is limited.

Do
Talk constantly. Ask a figure to speak before trusting it. Keep a known voice beside you.
Do not
Follow a silent teammate off the path, or chase treasure that appeared out of nowhere.

DualShockers notes that distance and the curse can distort how voices sound, so the rule is not perfect. Short distances and regular check-ins are the safest defense.

5 Avoid fights you do not need

DualShockers observed that fighting angers the forest and that avoidance is often the better choice. GamingBolt describes enemies that grapple, stun and break armor, and giant beasts that are hard to counter early on. Every fight costs ammunition, durability and time, and time feeds the madness.

When a fight is unavoidable, protect each other. The achievement Just in Time rewards interrupting a Y'm-bhi as it is about to grab an ally, and reviving teammates is tracked at 10, 30 and 50 revives. Someone who is grabbed or downed needs help immediately, not after you finish looting.

6 Treasure, the cart and the quota

The captain demands a share of treasure. Achievements reward bringing back 20% and 50% more than the captain demanded, which shows that each expedition has a target to meet. Reviewers describe a cart that serves as storage, so the rhythm is: gather near the cart, deposit, then move on.

1
Meet the demand first
A safe, successful run is worth more than a greedy failed one.
2
Deposit often
Return to the cart between areas instead of carrying everything to the end, so a bad encounter late in the run does not catch the whole haul in the open.
3
Grab logbooks when you can
They unlock new starting points and reveal more of the story.

7 Your first expeditions

DualShockers warns of a sharp difficulty spike once you move beyond the first areas, and that map memorization is your main advantage. Treat early runs as scouting: learn one area thoroughly, including where forts and safe routes are, before moving to harder contracts. Mission tiers in the achievement list run from mid-level to advanced to legendary, so there is a clear ladder to climb once your group is ready.

Summary

Read each contract for weather and modifiers, split gear deliberately and use the vendor. Bows outperform firearms and melee is a last resort, so aim for headshots. Sanity is hidden and hallucinations grow over time, so stay together, keep runs short and verify teammates by voice, since creatures can impersonate them. Avoid unnecessary fights, save grabbed and downed allies at once, meet the captain demand before getting greedy, deposit treasure often and collect logbooks to unlock new starting points.

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