Gallipoli Maps, Classes and Achievements
Gallipoli Maps, Classes and Achievements

Update Datetime: 2026-09-14 21:53
MAPS, CLASSES AND ACHIEVEMENTS
Gallipoli Maps, Classes and Achievements
The historical battlefields, the two sides, the ten classes, how progression and prestige work, and a plan for all 38 achievements.
Battlefields
5
Classes
10
Weapons
50+
Achievements
38

Gallipoli covers what the store calls the infamous four-year campaign across the Ottoman fronts, from beach landings to desert cities. This page is the reference half of the guide: where you fight, who you fight as, what each class is for, and how the 38 achievements break down. All achievements show their conditions on the official Steam list. Map dates come from the Wikipedia summary. Mechanics such as suppression and momentum are explained on the beginner guide.

1 The battlefields

MapPeriodWhat stands out
Anzac Cove25 April 1915A dawn beach landing to seize the Dardanelles
V Beach (Cape Helles)25 to 26 April 1915Attack the fort aboard the SS River Clyde
Ctesiphon22 to 25 November 1915Fighting under the ancient Arch of Ctesiphon
Kut Al AmaraDecember 1915 to April 1916Street fighting in Lower Mesopotamia
SuezJanuary to February 1915Listed by Wikipedia; not described on the store page

The store also mentions coastal ravines, arid deserts and urban areas. Boats matter on the landing maps: Row, Row, Row Your Boat is for reaching the shore in one, and Oar Not To Be for killing 50 enemies riding in boats.

2 The two sides

British Empire
TheSixthAxis notes the Allied side includes British, ANZAC and Indian troops. For King and Country! is for 10 wins as the British.
Ottoman Empire
Defending its territory across the Peninsula and Mesopotamia. Zafer Bizim Olacak! is for 10 wins as the Ottomans.

Each side has its own authentic arsenal. The Henry the Fifth achievement names the Martini Henry rifle, and G2A reports that the Light Machine Gunner class is British only.

3 The ten classes

The store names four classes: Officer, Heavy Machine Gunner, Sniper and Stretcher Bearer. Wikipedia adds the Light Machine Gunner. G2A lists the full roster at launch, adding Rifleman, Engineer, Spotter, Ammo Bearer and Bomber. The roles below combine those sources with what the achievement list implies.

ClassRole
OfficerLeads the squad and its support options
Heavy Machine GunnerSuppressive fire and area control; The whole 9 yards is 200 HMG kills
Light Machine GunnerMobile suppression (British only)
SniperLong-range suppression and priority targets
Stretcher BearerKeeps wounded soldiers in the fight
Rifleman, BomberFrontline fighting; grenades and rifle grenades feature in several achievements
Engineer, Spotter, Ammo BearerSupport roles; exact kits are best checked in game

4 Progression and prestige

Progress runs on three tracks. Wikipedia notes that weapon proficiency grows through use rather than unlocks, and the store says experience improves aim, handling and reloading while suppressed. The achievement list shows the rest of the structure.

Account
Hundred Not Out: reach account level 100.
Classes
Class Act: prestige a class. Jack of all trades: max level for all classes.
Weapons
Weapon Proficiency: prestige a weapon. Master-at-arms: max level for all weapons.

5 Achievements by group

GroupAchievements and conditions
Match and medalsExpeditionary (finish an Expedition match), Accessories (15 bronze medals), The Silver Crescent (20 silver), Golden Horn (10 gold), I order you to die (die 20 times in a match your team wins), The Caravan Assembles on the Road (change class 5 times in a match)
SupportHippocratic Oath (more support than combat score), Coffee for Forty Years (revive the same teammate 3 times), The 7 pillars of wisdom (build 7 objective fortifications with a teammate)
ObjectivesHaboob (attackers capture HQ before the kill reward), Turkish Delight (plant a bomb), No you don't! (defuse while attackers hold it), Çanakkale Geçilmez (defend V Beach or Anzac Cove without losing a sector), Arch-enemy (30 kills in the Arch objective on Ctesiphon)
Beacons and boatsDig, Dig, Dig, Desert Tricks, Pin Pointer, T. E. Lawrence, Row, Row, Row Your Boat, Oar Not To Be
WeaponsHenry the Fifth (5 Martini Henry kills in a row), Rooty Tooty 'splodey Shooty (2 kills with one rifle grenade), Hell with a Handle (suppress 25 with an LMG in one life), The whole 9 yards (200 HMG kills), Just throwing it out there (10 grenade kills in objectives in a match), Shock and Awe (stun 5 with one mortar shell), Seyit Onbaşı’s Shell (5 kills with an artillery hit), The Bull (20 kills in objectives while melee charging), By God's Will (survive a shrapnel artillery strike)
VictoriesFor King and Country! (10 wins as British), Zafer Bizim Olacak! (10 as Ottomans), Fair Dinkum (10 wins on Anzac Cove as the Anzacs or British)
ProgressionClass Act, Weapon Proficiency, Hundred Not Out, Jack of all trades, Master-at-arms, All Men Dream, but Not Equally (all achievements)

6 Planning the long ones

Completion takes a very long time
Jack of all trades and Master-at-arms require every class and every weapon at maximum level, on top of account level 100. Treat the full list as a long-term goal and let the grinds progress while you play normally.
Map specific
Arch-enemy needs Ctesiphon; Fair Dinkum and the defensive win need Anzac Cove or V Beach. Watch for those maps in rotation.
Both sides
Ten wins each as British and Ottomans, so do not always pick the same side.
Class switching
Rotating classes serves Jack of all trades and The Caravan Assembles on the Road together.
Summary

Gallipoli fights across Anzac Cove, V Beach at Cape Helles, Ctesiphon, Kut Al Amara and, per Wikipedia, Suez, between the British Empire and the Ottoman Empire. Ten classes range from Officer and machine gunners to Stretcher Bearer. Progression covers account level, class prestige and weapon prestige. All 38 achievements show their conditions, and full completion means maxing every class and weapon, winning on both sides and playing specific maps.

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