VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city, where bureaucracy turns a simple task into an odyssey. It was made by Nathan Grange, Léonard Lemaitre and Niels Tiercelin and published by IronEqual, and it launched on Steam on 21 August 2026. This page answers the questions people ask before buying. For movement and how to improve your times, see the beginner guide, and for medals, level types and achievements, see the medals page.
1 What kind of game is it
A movement game first. The store describes movement-centric play where you can jump, run, climb and slide with great freedom, through environments that test both agility and creativity. The Guardian, reviewing it for its games section, lists wall-runs, power-slides, wall-kicks and mantling, and says the controls are powered mainly by trigger squeezes that let you hop or duck.
2 What is the story
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, a man named Robert sets out on a bureaucratic quest to restore his family ration tickets, which have been revoked. The store frames the tone as melancholic, and the Guardian notes that while the world is horrible, your path through it is paved with joy and exhilaration. The contrast between a bleak setting and the pleasure of moving through it is the heart of the game.
3 Is it only for speedrunners
No, but it rewards the mindset. The store says mastery-driven players can exploit momentum, discover shortcuts and break the labyrinthine design as they chase target times. Steam lists the game as playable without timed input, and the achievements separate simply finishing every main level from beating bronze, silver and gold times, so you can enjoy the journey first and chase medals later.
4 Multiplayer, ghosts and the Workshop
| Feature | What it offers |
|---|---|
| Multiplayer | Join friends and experience every level together (store) |
| Ghosts | See other players ghosts, share your own and find new routes; the Guardian mentions racing against them |
| Leaderboards | Worldwide leaderboards (the Guardian, Steam Leaderboards) |
| Steam Workshop | Play levels made by the community or create your own (store) |
5 Who made it
Steam credits Nathan Grange, Léonard Lemaitre and Niels Tiercelin as developers, with IronEqual as publisher. The Japanese site AUTOMATON notes that Léonard Lemaitre is one of the Lemaitre brothers behind STRAFTAT and BABBDI, two earlier games also known for distinctive movement and atmosphere. A demo was released before launch; Game*Spark reports it contained four levels.
6 What reviewers and players said
| Source | Verdict |
|---|---|
| The Guardian | A headlong rush of parkour perfection in a brutalist wonderland; later levels slightly less balanced than early ones |
| AUTOMATON | Reported an Overwhelmingly Positive start, highlighting the brutalist visuals and sense of solitude |
| Steam users | Overwhelmingly Positive: 2,953 of 3,036 reviews positive; Japanese reviews 27 of 28 (15 September 2026) |
7 Price, languages and requirements
| Part | Minimum | Recommended |
|---|---|---|
| CPU | Core i5-4460 or Ryzen 3 1200 | Core i7-7700 or Ryzen 7 1700 |
| Memory | 4 GB | 16 GB |
| GPU | GTX 960 or Radeon R7 370 | GTX 1060 or RX 580 |
| Other | 64-bit Windows 10 version 1903 or newer, 10 GB | Same |
The list price is USD 8.00, and the store shows one add-on. Twelve languages are supported, with full audio in English. Full controller support is listed, which suits a game driven by trigger presses.
VHOLUME is a first-person parkour game in which Robert crosses a bleak brutalist city to recover his family ration tickets. You jump, climb, wall-run and slide, then chase bronze, silver and gold target times. Ghosts, leaderboards, co-op play and Workshop levels extend it. It costs USD 8.00, comes from a team that includes one of the makers of STRAFTAT and BABBDI, and is rated Overwhelmingly Positive on Steam.
VHOLUME Medals, Levels and Achievements / Walkthrough
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