VHOLUME Medals, Levels and Achievements
VHOLUME Medals, Levels and Achievements

Update Datetime: 2026-09-15 00:25
MEDALS AND ACHIEVEMENTS
VHOLUME Medals, Levels and Achievements
How the three medal tiers work, the level elements reviewers mention, the demo and Workshop, all 14 Steam achievements, and an order for completing them.
Medal tiers
3
Achievements
14
Hidden
4
Demo levels
4

Completing VHOLUME means two things: reaching the end of the main levels, and then beating their target times. This page lays out the medal structure confirmed by the Steam achievement list, the level elements the Guardian describes, and the extras around the game such as the demo and Workshop. Ten achievements show their conditions and four are hidden; the hidden ones are named but not explained. For movement technique, see the beginner guide.

1 The medal tiers

TierOn any levelOn every main level
Bronze timeJust in timeNever late
Silver timeA moment behindModel Citizen
Gold timeA fleeting secondThe way ahead

The wording matters: the single-level achievements accept any level, while the full-set achievements specify main levels. Workshop and special levels may therefore count for the first group without being required for the second, although the list does not say this outright.

2 Level elements

Jump pads
Launch points introduced in later levels (the Guardian).
Maze-like special levels
Spaces where route finding matters as much as speed (the Guardian).
Moving environment
Parts of the level that move by themselves (the Guardian).

The Guardian noted that the balance between the designer fun and the player fun was more even in early stages, meaning the busier late levels can feel less generous. Expect more attempts per medal there.

3 Demo, Workshop and leaderboards

ExtraDetail and source
DemoFour levels, rated Overwhelmingly Positive before launch (Game*Spark)
Steam WorkshopPlay community levels or build your own (store)
LeaderboardsWorldwide rankings (the Guardian, Steam)
Add-onThe store lists one; its content is not described in these sources

4 All 14 achievements

GroupAchievements and conditions
ProgressOnly the wind (finish every main level)
Medals, one levelJust in time (bronze), A moment behind (silver), A fleeting second (gold)
Medals, every main levelNever late (bronze), Model Citizen (silver), The way ahead (gold)
PeopleFamiliar Face (talk to someone), Who's left ? (talk to everyone)
SpeedCase closed (reach terminal velocity)
HiddenDistant memory, The shape of absence, Quiet decay, Fishpaste (conditions not shown)

The names above are written exactly as Steam shows them, including the space before the question mark. The hidden names sound tied to the story and the city, so they are left for you to discover.

5 The hardest ones

Gold on every main level
The way ahead requires the gold time on every main level, including the busier late ones. Treat it as a long-term project: collect bronze and silver sets first, study ghosts and leaderboards for faster lines, and return to the stubborn levels with fresh eyes.

Who's left ? is the other one that is easy to miss, since it asks you to talk to everyone. Because racing past people is natural once you chase times, it is best done on an early, relaxed playthrough.

6 An order for completion

1
Story run
Finish every main level, talk to everyone you meet, and pick up any bronze times that come naturally.
2
Bronze and silver sets
Return level by level; build speed until terminal velocity comes on its own.
3
Gold
Use ghosts and leaderboards to find shortcuts, and finish the full gold set last.
Summary

Each level has bronze, silver and gold target times, with achievements for beating each tier once and for every main level. Later levels add jump pads, maze-like special levels and moving parts. A four-level demo, Steam Workshop and worldwide leaderboards surround the game. Of the 14 achievements, 10 show conditions and 4 are hidden. Play the story first while talking to everyone, then build medal sets from bronze up to the full gold set.

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