R.I.P. Beginner Guide
R.I.P. Beginner Guide

Update Datetime: 2026-09-06 22:27
BEGINNER GUIDE
R.I.P. Beginner Guide
Your first runs, how to read gear in a horde shooter, and where the permanent progress lives.

1 Settings that matter in a horde game

The store promises screen filling zombie tides and spectacular ways to obliterate them. Both halves of that sentence are a warning about visual noise.

SettingWhat to do and why
Frame rate over fidelityHundreds of enemies plus elemental effects is the heaviest thing the game draws. Stability beats detail
Damage numbersUseful early to learn what your gear does, distracting later when the screen is full of them
Screen shakeExplosions are a listed feature. Turning shake down makes your own position readable
ControllerSupport is only partial. Test in a throwaway run rather than discovering it during a boss

2 The two progressions

Most confusion in the first hours comes from mixing up what belongs to a single run and what belongs to the account. Keep them separate in your head.

Inside a run
Passive blessings, active skills, summoned spirits and the moment to moment choices. These reset.
Across runs
Equipment you looted, recast stats, set bonuses from Legend Contracts, and Contribution Points in the talent tree.

A failed run is never wasted, because Contribution Points are retained regardless. That changes how aggressive you should be early: pushing until you die is often more efficient than retreating.

3 Your first weapon choice

Three families are named on the store page, and they behave differently enough that the first one you learn shapes your early hours.

FamilySuits you if
High rate submachine gunsYou want constant output and forgiving aim while you learn enemy waves
Tactical shotgunsYou are comfortable letting enemies get close in exchange for clearing a direction instantly
Heavy rocket launchersYou are already reading the field well and want area damage rather than reaction speed

Start with sustained fire. In a game where the failure mode is being surrounded, a weapon that keeps working while you reposition teaches you more than one that rewards perfect timing.

4 Reading an item without a wiki

With hundreds of weapons and tactical gear pieces, no list will stay current in Early Access. What does stay current is how to evaluate a drop in ten seconds.

Three questions in order
Does it change what my weapon does, or only how much it does? Does it interact with an element I already stack? Is it part of a set I am collecting? A piece that answers yes to the first or third question beats a bigger number every time.

Golden beams mark legendary drops with game changing affixes, so those deserve a proper read. Everything else can be judged quickly and sold or recast later.

5 Elemental effects and when they help

Burn, Freeze and Shock are named as ways to exploit enemy weaknesses. In a horde game each of these usually solves a different problem, and knowing which problem you have is more useful than knowing which element is strongest.

Burn
Damage that continues after you stop shooting. Good when the problem is total output.
Freeze
Control. Good when the problem is fast mutants closing the distance faster than you can clear them.
Shock
Usually spreads between targets. Good when the problem is density rather than any single enemy.

Diagnose your deaths before choosing. If you are dying to being overwhelmed, control helps more than damage, and no amount of extra output will fix it.

6 Surviving the mutant lords

Each mission ends with a colossal mutant lord, and the store is unusually direct about what is required: agile movement and precise evasion.

It is equally direct about the alternative. Once your gear and build are strong enough, those same bosses become training dummies. That is the honest shape of a loot game, and it means a boss you cannot beat is usually a signal to farm rather than a skill wall.

The practical rule
Lose to a boss twice in a row and stop trying to outplay it. Run the earlier content, collect gear, spend Contribution Points, and return. The design expects that loop.

7 A sensible first week

StageFocus
First few runsLearn movement and one weapon family. Ignore optimisation entirely
Once gear starts stackingPick one element and start refusing pieces that do not support it
First Legend ContractRead the set bonus properly. It is usually worth building toward rather than ignoring
When the campaign feels easySave the build and take it into the Void Spire
Summary

Prioritise frame rate and turn screen shake down before your first run. Keep the two progressions separate: blessings and skills reset, while gear, set bonuses and Contribution Points do not, so dying costs you almost nothing. Start on sustained fire weapons, judge drops by whether they change what your weapon does rather than by raw numbers, and pick an element based on how you are actually dying. If a mutant lord beats you twice, farm instead of retrying, and once the campaign stops resisting, save the build and take it into the Void Spire.

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