Reaching the Ark once is only the start. The achievement list for Monsters are Coming! Rock & Road asks you to get many different town halls there, on harder modes, across every road and under challenge rules. This page organises the official Steam achievement list into those goals so you can see the whole shape of the game before planning your runs.
1 The long goal
CGMagazine describes the overall objective as bringing ten different town halls to the safety of the Ark. The achievements trace that journey: Reach the Ark asks for five different town halls, and Complete the Ark asks for ten cities. There are also Arkbound and Ark Veteran achievements for reaching the Ark 2 and the Ark 5, and one called Live To Fight Again for deciding to leave the Ark.
2 Town halls in the achievement list
Each of these has its own achievement for reaching the Ark with it. CGMagazine counted ten town halls at the time of its review, and the list below is longer, so some were likely added later. The City Builder achievement asks you to unlock nine, and Corrupted Townhalls asks for two under the Power corrupts rules.
CGMagazine also notes that unlock requirements vary, giving examples such as destroying 1,000 trees or rocks in a run and reaching the Ark with fewer than 15 buildings. Check each lock condition in game, because some of them ask you to play against your usual habits.
3 Roads and bosses
| Group | Achievements |
|---|---|
| Roads | Complete the Road of Elderwood, of Ice, of Sands and of Ashes |
| Bosses | Defeat SpiderMama, BigBloatoad, the Cultists and BigTreeman |
| Boss Slayer | Kill 5 bosses in one game |
Each road has its own look, and CGMagazine counts three shelters on each. Boss Slayer is the hardest of this group because it needs five boss kills in a single game, so it fits best on a run where your city is already comfortably strong.
4 Difficulty modes
Four modes each have an achievement for reaching the Ark: Normal, Hard, Expert and Nightmare. There is also Invincible, for reaching the Ark without the hero dying at all.
Learn roads and town halls here, and try Invincible once you are confident.
Move up once compass upgrades are covering your usual failure points.
Use your strongest town hall and a build you trust.
Leave this until most permanent upgrades are bought.
5 Challenges and Power corrupts
Challenges change the rules of a run. Challenge accepted asks for five of them, and several have their own achievement. Three are tagged Power corrupts in their descriptions, as are the corrupted town halls and relics.
| Challenge achievements | Tag |
|---|---|
| Fuel, Hermit, The floor is lava | None |
| Minimalist, Minimalist+, Minimalist++ | None |
| Risky Draw, Back Fire | Power corrupts |
| Corrupted Townhalls (2), Corrupted Relics (5) | Power corrupts |
The Minimalist series comes in three steps, so treat the first as practice for the second and third. The exact rules of each challenge are shown in game.
6 Unlock milestones
| What you unlock | Achievement thresholds |
|---|---|
| Buildings | 10 (Mason), 25 (Architect), 40 (Urban Planner) |
| Weapons | 6 (Veteran), 12 (Master-at-arms) |
| Relics | 5 (Archeologist), 10 (Relic Hoarder) |
| Heroes and town halls | 5 heroes (Stronger Together), 9 town halls (City Builder) |
| Meta upgrades | 120 bought (Ultimate Hero) |
These arrive through normal play and compass spending. Ultimate Hero is effectively the end of the permanent upgrade tree, which is why Nightmare is best left until you are close to it.
7 Skill and score achievements
The long goal is getting many different town halls to the Ark, with achievements for five and for ten cities and one for each town hall, sixteen of which are named. Clear all four roads, beat SpiderMama, BigBloatoad, the Cultists and BigTreeman, and work up from Normal to Nightmare. Challenges include the three step Minimalist series and Power corrupts variants. Buildings, weapons, relics, heroes and 120 meta upgrades mark progress, with score targets up to one million.
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