The campaign of Gears of War: Reloaded follows Delta Squad through five acts. The chapter counts on this page come from the official achievement list, which labels story achievements by act and chapter, and the COG tag counts come from GameRant, cross-checked against the three collectible achievements. Buying questions, split-screen and the Microsoft account are covered on the FAQ page, and multiplayer on the Versus page.
1 The five acts
| Act | Chapters | Tags |
|---|---|---|
| I Ashes | 8 | 12 |
| II Nightfall | 8 | 6 |
| III Belly of the Beast | 6 | 6 |
| IV The Long Road Home | 6 | 3 |
| V Desperation | 8 | 6 |
Act I takes you from the escape from the Slab prison to recruiting Cole and Baird. Act II moves into the night, where the Kryll make darkness itself dangerous. Act III goes underground through the Imulsion factory and the mines. Act IV runs through the Conservatory to Adam's secret lab, ending in an escape from a giant Brumak, and Act V builds to the train carrying the Lightmass Bomb and the fight with General RAAM.
2 Choosing a difficulty
The achievement list names four levels, with one achievement for completing all acts on each.
Impulse Gamer describes the higher settings as simply increasing how much punishment enemies can take and reducing how much you can take, rather than changing enemy behavior. That makes positioning and cover discipline, not new tactics, the skill that carries you through Hardcore and Insane.
3 Cover, reloads and staying up
Gears is built around moving from cover to cover. The tutorial path, rewarded by Prison Breakout, teaches the basics, and you can choose between modern and classic control layouts. Two habits make the biggest difference.
Pressing reload again at the right point on the reload bar speeds it up; the Zen achievements ask for 25 perfect ones, and 5 in a row.
Impulse Gamer saw teammates cause avoidable deaths. Clear threats yourself rather than waiting for help.
Being downed gives your partner a chance to revive you, but on high difficulty it usually means your position was wrong.
4 Moments that trip people up
Several set pieces are not normal firefights. The official story achievements point to each one.
| Where | What happens |
|---|---|
| Act I, chapter 8 | Kill the Berserker in the Tomb of the Unknown. TheXboxHub recalls luring her to break doors |
| Act II, chapter 4 | Use a spotlight as protection from the Kryll |
| Act II, chapter 6 | Get the Junker vehicle at Chap's gas station |
| Act III, chapters 5 and 6 | Kill the Corpser, then deploy the Sonic Resonator |
| Act IV, chapters 2 and 6 | Another Berserker in the Conservatory; escape from the Brumak |
| Act V, chapters 5 to 8 | Kill the Brumak, board the train with the Lightmass Bomb, defeat General RAAM |
A useful rule for the Berserker fights: she hunts by sound and cannot be taken down by normal gunfire alone, so look at the arena for the tool the fight is built around. For the Kryll, stay in the light rather than trying to outrun them.
5 Playing in co-op
The campaign supports two players, with one as Marcus and one as Dom. On PC this is online only; split-screen is a console feature. Cross-play lets a PC player team up with Xbox or PlayStation players when both are signed in to a Microsoft account. Four achievements need co-op.
| Achievement | Condition |
|---|---|
| Dom-curious | Complete 1 chapter in co-op |
| Domination | Complete 10 different chapters in co-op |
| I Can't Quit You Dom | Complete all acts in co-op |
| Brothers To The End | Defeat General RAAM in co-op on Insane without either player being downed |
6 All 33 COG tags by chapter
COG tags are the dog tags of fallen soldiers. They sit in the same spots as in earlier versions of the game, and a red Crimson Omen symbol spray-painted nearby is the visual hint that one is close. The achievements unlock at 11 (Time to Remember), 22 (Honor-Bound) and all 33 (For the Fallen).
| Act | Chapters with tags (count) |
|---|---|
| I | 14 Years After E-Day (3), Trial By Fire (2), Fish in a Barrel (1), Knock Knock (1), Hammer (2), China Shop (3) |
| II | Grist (3), Lethal Dusk (2), Dark Labyrinth (1) |
| III | Downpour (1), Evolution (2), Darkest Before Dawn (3) |
| IV | Campus Grinder (1), Bad to Worse (1), Imaginary Place (1) |
| V | Comedy of Errors (1), Window Shopping (1), Jurassic Proportions (1), Train Wreck (3) |
7 A route through the campaign
Follow Crimson Omen symbols for tags and practice active reloads.
Grab missed tags and one-off achievements such as Whack-A-Grub.
Save the RAAM co-op challenge for last, with a partner you trust.
The campaign spans five acts and 36 chapters, from the Slab prison to General RAAM. Four difficulties from Casual to Insane mainly change damage taken and dealt, so cover discipline matters most. Learn active reloads and do not count on AI partners. Co-op is online on PC and unlocks four achievements. All 33 COG tags sit near Crimson Omen symbols, with 12 in Act I, and chapter select lets you pick up any you missed.
Comment
No comments yet. Be the first to post one.