The Incident at Galley House Achievements
The Incident at Galley House Achievements

Update Datetime: 2026-09-15 00:25
ACHIEVEMENTS
The Incident at Galley House Achievements
The investigation tools at a glance, all 15 Steam achievements grouped by what they ask of you, the ones worth doing on purpose, and a spoiler-free order for completing them.
Achievements
15
Hidden
4
Power outages
At least 3
Missable
None stated

The achievement list of The Incident at Galley House doubles as a map of its systems: rooms, scenes, the timeline, the power supply and the hint function all appear in it. This page groups the 11 achievements with visible conditions, lists the 4 hidden ones by name only, and suggests an order that avoids spoilers. Tool descriptions come from Game Informer and Adventure Game Hotspot; conditions come from the official Steam list.

1 The investigation tools

ToolWhat it doesSource
The machinePlays echoes of the past when death is imminentAdventure Game Hotspot
Knobs and switchesEnter the code sequence with the mouseAdventure Game Hotspot
Timeline26 segments; markers and deaths can be notedGame Informer, achievements
Notepad and searchTake notes and find mentions across scenesGame Informer
HelpProgressive hints with no penaltyAdventure Game Hotspot

2 Exploring the house

Two achievements concern the house itself. Full House is awarded for unlocking every location in Galley House, and House Tour for watching a scene in every room. Together they show that locations are unlocked progressively and that every room holds at least one scene. If a room still has no scene in your notes, that gap is a clue about where to look next.

3 All 15 achievements

GroupAchievements and conditions
ScenesSeance (view your first scene), Spectronoeticist (find all of the scenes), Still Alive (try to view a scene containing only living people)
HouseFull House (unlock every location), House Tour (watch a scene in every room)
PowerMachine Supervisor, Researcher, Technical Engineer (restore the power the first, second and third time)
DeductionDeath Note (mark a death on the timeline), Persistence (try the same incorrect code twice)
HelpTYPE HE-L-P (ask the machine for help)
HiddenNot Over Yet, A Shocking Revelation, Hallucination, Inciting Incident (conditions not shown)

The hidden names hint at story moments, which is exactly why this page does not try to explain them. They should unlock as the mystery unfolds.

4 Achievements to do on purpose

Most achievements come from simply playing, but three reward actions a careful player might avoid. None of them require spoilers, and none are described as missable, so you can do them whenever you like.

Persistence
Enter the same wrong code twice in a row once. A tidy note-taker may never do this by accident.
Still Alive
Try a combination in which everyone present is still alive. It will not play, but the attempt counts.
TYPE HE-L-P
Ask for help once. With progressive hints you can stop at the vaguest level.

5 Finding every scene

Spectronoeticist, for finding all of the scenes, is the completion achievement. Without spoiling how many scenes exist, a few habits make it manageable.

Use the gaps in your notes
Lay out what you know room by room and segment by segment. An empty room, or a person with an unexplained stretch of time, points to a scene you have not found. House Tour confirms every room has one, and the timeline shows where the night is still dark.

6 A spoiler-free order

1
Early on
View your first scene, mark a death on the timeline, and try the three deliberate achievements when convenient.
2
Mid game
The three power achievements will come as outages happen. Keep unlocking rooms.
3
Late game
Check every room for a watched scene and fill the remaining gaps on the timeline.
4
The end
The hidden achievements should follow the story; find all scenes for the last one.
Summary

The 15 achievements cover scenes, rooms, the power supply, deduction and hints, with 4 hidden story achievements. Full House and House Tour show that rooms unlock over time and each holds a scene. Persistence, Still Alive and TYPE HE-L-P reward actions you might otherwise avoid, and none are described as missable. For Spectronoeticist, use empty rooms and unexplained stretches of the timeline to find the scenes you are missing.

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